Goal: Edorble, the multiplayer 3D world platform, becomes a first-class experience on the Hydra. Bodies run the world, heads join it, iamnim handles identity, and the cluster scales the servers.
Source material (recovered 2026-09-07 to the Storage Box backup msi1060cederik-backup/Data, verified by checksum spot checks; also readable on node-d71b197c at /mnt/msi1060cederik-data when mounted):
- Projects/2021/Edorble: Edorble-Unity-Client, Edorble-Unity-WorldServer, Edorble-Unity-LobbyServer, Edorble-Unity-Launcher, Edorble-Unity-MakerTools, Edorble-Unity-Maps (plus Maps-Old and Maps-Retry).
- Projects/Plastic-Cloud-Workspaces: later working copies, including Edorble-Unity-Desktop, Edorble-Unity-Prefabs, Edorble-Unity-CreatorBackgroundScene, Edorble-Unity-Map-Corporate, Edorble-Unity-Testing.
- Projects/UpgradeUnityTesting: Unity upgrade attempts for Client, WorldServer, LobbyServer, Maps.
- Downloads: Edorble Creators Project Template v1 and v2.
- Note: Projects/2024/2021 is a duplicate snapshot of Projects/2021 (about 121 GB). Use Projects/2021 or the Plastic workspaces as the canonical source.
Scope for child issues:
- Inventory the source trees and pick the canonical copy per component.
- Bring the Client and the WorldServer/LobbyServer to a modern Unity version that builds in CI.
- Define the Hydra experience packaging: body streams the client, cluster runs and scales the servers.
- Platform-level whitelabel support (branding, maps, and config per customer). Unity College is the first whitelabel customer and has its own master issue.
- Map content comes from the separate Houdini map creation project, which is not an experience and has its own issue.