HydraIssues

MASTER: Edorble platform as a first-class Hydra experience
open feature Project: edorble Reporter: cederik 8 Sep 2026 08:19

Description

Goal: Edorble, the multiplayer 3D world platform, becomes a first-class experience on the Hydra. Bodies run the world, heads join it, iamnim handles identity, and the cluster scales the servers.

Source material (recovered 2026-09-07 to the Storage Box backup msi1060cederik-backup/Data, verified by checksum spot checks; also readable on node-d71b197c at /mnt/msi1060cederik-data when mounted):

  • Projects/2021/Edorble: Edorble-Unity-Client, Edorble-Unity-WorldServer, Edorble-Unity-LobbyServer, Edorble-Unity-Launcher, Edorble-Unity-MakerTools, Edorble-Unity-Maps (plus Maps-Old and Maps-Retry).
  • Projects/Plastic-Cloud-Workspaces: later working copies, including Edorble-Unity-Desktop, Edorble-Unity-Prefabs, Edorble-Unity-CreatorBackgroundScene, Edorble-Unity-Map-Corporate, Edorble-Unity-Testing.
  • Projects/UpgradeUnityTesting: Unity upgrade attempts for Client, WorldServer, LobbyServer, Maps.
  • Downloads: Edorble Creators Project Template v1 and v2.
  • Note: Projects/2024/2021 is a duplicate snapshot of Projects/2021 (about 121 GB). Use Projects/2021 or the Plastic workspaces as the canonical source.

Scope for child issues:

  1. Inventory the source trees and pick the canonical copy per component.
  2. Bring the Client and the WorldServer/LobbyServer to a modern Unity version that builds in CI.
  3. Define the Hydra experience packaging: body streams the client, cluster runs and scales the servers.
  4. Platform-level whitelabel support (branding, maps, and config per customer). Unity College is the first whitelabel customer and has its own master issue.
  5. Map content comes from the separate Houdini map creation project, which is not an experience and has its own issue.